Question by 
               zachmallet · Oct 21, 2016 at 04:20 AM · 
                scenescene-loadingloadingscene-switchingscene change  
              
 
              Save and load scene from file
Hello I am encountering some trouble. I want player to be able to save there scene and load it from the main menu then they press "Load Last Save". Here is my Save Code
 public void Save()
     {
         BinaryFormatter bf = new BinaryFormatter();
         FileStream file = File.Create(Application.persistentDataPath + "/playerInfo.dat");
 
         PlayerData data = new PlayerData();
         data.health = Player.myPlayer.currentPlayerHealth;
         data.soulCount = Player.myPlayer.SoulAmount;
         data.posx = Player.myPlayer.transform.position.x;
         data.posy = Player.myPlayer.transform.position.y;
         data.posz = Player.myPlayer.transform.position.z;
         data.scene = SceneManager.GetActiveScene();
         data.sceneName = SceneManager.GetActiveScene().name;
 
         bf.Serialize(file, data);
         file.Close();
         Debug.Log("Saving Game.");
     }
  
 
               Here is my load code:
 public void Load()
     {
         if(File.Exists(Application.persistentDataPath + "/playerInfo.dat"))
         {
             BinaryFormatter bf = new BinaryFormatter();
             FileStream file = File.Open(Application.persistentDataPath + "/playerInfo.dat", FileMode.Open);
             PlayerData data = (PlayerData)bf.Deserialize(file);
             file.Close();
             SceneManager.LoadScene(data.sceneName, LoadSceneMode.Single);
             Vector3 PlayerPos = new Vector3(data.posx,data.posy,data.posz);
             Player.myPlayer.currentPlayerHealth = data.health;
             Player.myPlayer.SoulAmount = data.soulCount;
             Player.myPlayer.transform.position = PlayerPos;
             
 
             Debug.Log("Loading Game.");
         }
     }
 
               Here is the function that is being called from the main menu on click:
  public void load()
     {
         GameControl.control.Load();
     }
 
               What I currently have is not working, and I though that would be the correct soultion. Thanks for any help!
               Comment
              
 
               
              Answer by Skizmo · Oct 21, 2016 at 03:59 PM
What is not working ? Is the file saved correctly ? Is the file loaded but processed incorreclty ?
Answer by wmeadows · Oct 21, 2016 at 04:09 PM
I used that same tutorial. Make sure that you have actually instantiated your instance of global control.
Yeah I have a game control game object in the start menu and and the level.
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