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Question by kaanerdemir · Oct 20, 2011 at 05:36 PM · texture2dwww

cannot set texture

Hi,

Simply, I am creating instances from my 3d model and I want to set different textures to my clones in script.

These are the steps which I followed;

  • I downloaded a simple 3d model (.3ds) and I converted it to fbx by using 3DS Max

  • I dropped the fbx model in Unity editor. And, by using "Build AssetBundle FRom Selection" script, I exported the model as .unity3d model.

  • I tried previous step by creating a PreFab which contains fbx model, then export it to assetbundle, but the nothing changed.

  • I put the .unity3d model to my webserver. I used the following codes "to load assetbundle", "to create some instances", "to load textures" and "to set textures"

    WWW conn=new WWW("http://www.blabla.com/testAsset.unity3d"); yield return conn; AssetBundle testAsset = conn.assetBundle;

    WWW connTex=new WWW("http://www.blabla.com/testTex1.png"); yield return connTex; Texture2D testTex1 = connTex.texture;

    GameObject obj = Instantiate(testAsset) as GameObject; obj.transform.position = new Vector3(2.0f, 1.0f, 2.0f); obj.transform.localScale = new Vector3(1.0f, 1.0f, 1.0f); obj.renderer.material.mainTexture = testTex1;

But as a result, I am not seeing the texture over the model. Instead of texture, the model seems as painted to black!

What can I do? What should I check? Or, what is the problem? I am going crazy..

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