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Question by motion art game · Apr 08, 2016 at 11:30 AM · rotation2d gamepositionshootingbullet

Shiftt gun cursor with 1 degree in 2d Game

Hi Friends, I am developing 2d game.

I have gun,trigger and Cross Hair working correctly.

Trigger is child object of gun from where I am shooting my bullet on fire button press.

Cross hair is not child object of gun and I am placing cross hair based on user touch.

I am able to shoot bullet where user touch and my cross hair always at same position of user touch.

To allow user to shoot with more accuracy I have designed two button.

Button Simply shift gun upwards or downwards by 1 degree.

Now problem starts.

I am not able to position cross hair correctly after 1 degree shift of gun.

I have tried alternative like

 temp.x = crossHair.position.x * Mathf.Cos (angle) - crossHair.position.y * Mathf.Sin (angle);
 temp.y = crossHair.position.x * Mathf.Sin (angle) + crossHair.position.y * Mathf.Cos (angle);
 temp.z = 0;
 crossHair.position = temp; but after doing it cross hair always following some fixed circular path.

Not working so I am Helpless and clueless :(

Please note that gun ,bullet shooting etc working fine after moving upwards or downwards the only question here is to correctly position the cross hair after some degree movement.

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