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Question by rorybowcott · Feb 12, 2021 at 09:38 AM · iosxcodememorycrashingdebugging

EXC_RESOURCE crash when running AR app on iOS

I have an AR app developed in Unity that crashes when loading a scene. Now, it only seems to crash on the first launch of the app after being installed (On the device I am testing at least), subsequent launches seem to work fine.


In XCode I get the error for a thread (It seems to change number) and a size in MB

 EXC_RESOURCE RESOURCE_TYPE_MEMORY



I have no real idea how to debug this as I am new to development but I have taken a look at the debug profiler in unity and gathered some screenshots. At the moment these are just numbers to me. I don't know what size constitutes a reasonable amount of memory usage from the unreasonable.

Before loading scene alt text

Loading Scene that crashes on iOS alt text alt text alt text


Now, from the error, I can gather I am using too much memory but where or how? And why does it only happen sometimes?


Any help is hugely appreciated.

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