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Question by eitanwass · Aug 27, 2016 at 01:11 PM · variablevector2newtype

How to create a new variable type?

Hello human beings!

In my game i want to record operations the player has made, but i want to record them as an array of a new type (something like Vector2) which gets an int and a float. How can one do that?

Thank you. Ethan

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avatar image mj321 · Aug 27, 2016 at 01:54 PM 0
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Just create a new class with an int and float as member variable. Add getters/setters for the variables and a default constructor and you're set.

avatar image eitanwass mj321 · Aug 27, 2016 at 01:55 PM 0
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How? I never needed such thing so i never learned about it? can you give an example?

avatar image eitanwass mj321 · Aug 27, 2016 at 01:57 PM 1
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Im not sure... somehting like this?

 public struct OperationVector2 {
 
     public GameObject operativeObject;
     public float operationTime;
 
     public OperationVector2(GameObject o, float t){
         operativeObject = o;
         operationTime = t;
     }
 }
avatar image mj321 eitanwass · Aug 27, 2016 at 02:07 PM 0
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A class would give you more options for expansion, like default constructors, operator overloading etc.

But a struct works fine, too. You can still convert it to a class later if needed.

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avatar image Owen-Reynolds · Aug 27, 2016 at 02:11 PM 1
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C# is a real computer language, used for lots of things before Unity used it. If you Search for regular C# examples of arrays and making new types, you'll find many, many, many examples and explanations that all work the same way in Unity. Or you can read a regular C# book that explains it.

Asking here is nice for other people -- it gives them a chance to practice $$anonymous$$ching you -- but not really the best way for you to learn.

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