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Question by
msabharwal · Apr 09, 2017 at 05:29 AM ·
multiplayerspawningclient
Multiplayer Spawning the Client on the fixed locations, i.e. override Round robin as well as Random
Hello, Am not very good at C# and am stuck on the multiplayer. Have a player and Two Spawn points created, everything works fine till the Local Host plays and the Client joins the first time. But if I keep the Localhost connected and disconnect the Client and reconnect client, it spawns over the Local player. The method is set to Round Robin and I need to ensure that the new player / client joining should know if there are positions available and then the player should be placed at the empty Spawn point and not on the existing Local player. Your kind help would be highly appreciated.
Thanks and Brgds
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