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Question by jeango · Aug 09, 2016 at 09:23 AM · c#unity 5singletongenericsabstract

How to make an abstract pseudo-singleton class

Hi, I'm trying to make an abstract pseudo-singleton class. It uses FindObjectOfType to ensure uniqueness of the instance, while still allowing several objects to have my class as a component.

But if I want to use FindObjectOfType, I need the type of the concrete class. So I guess the only way out is to have a generic abstract class.

Also, if the instance doesn't exist yet, I have to initialize it, but the implementation of the initialization depends on the concrete class once again.

And here's where I'm stuck: the following code won't compile because there's no guarantee that my type T will have an initialize method.

 using UnityEngine;
 using System.Collections;
 
 /// <summary>
 /// Used to extend a component of type T and make it behave like a singleton
 /// </summary>
 /// <example>
 /// public class MyClass:AbstractSingletonComponent<MyClass>
 /// </example>
 public abstract class AbstractSingletonComponent<T>: MonoBehaviour {
 
     // Singleton reference
     private static T instance;
 
     // Returns the instance
     public static T Instance<T>() {
 
         // If instance is not initialized
         if (!instance) {
 
             // Is there an ObjectPoolCollection somewhere in the scene
             instance = FindObjectOfType<T> ();
 
             // If not, then the designer forgot to put one
             if (!instance) {
                 Debug.LogError ("There needs to be at least one active ObjectPoolCollection on the scene");
             }
 
             // This won't work because we can't guarantee that T has an Initialize method
             instance.Initialize ();
         }
         return instance;
     }
 
     abstract void Initialize ();   //<----- what to do about this?
 }

I guess I'm not taking the problem with the right angle but my mastery of C# is not good enough to know better.

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Answer by jeango · Aug 09, 2016 at 09:57 AM

Ok thank you google :D the answer was to simply force T to be a AbstractSingletonComponent

 public abstract class AbstractSingletonComponent<T>: MonoBehaviour where  T:AbstractSingletonComponent<T>

I had no idea you could do this kind of recurrent type definition... Apparently the compiler doesn't blow its brain resolving this redundency.

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