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Question by Dylanpolis · Apr 08, 2017 at 12:45 AM · scripting problemscripting beginner

Loading into a scene at GameObject

how do i make it so i load into the scene and at a GameObject. In the script i only load to scene but i want to be able to load in to different areas in the scene from other scenes.

 #pragma strict
 
 var NewScene : String;
 
 function OnTriggerEnter(Col : Collider)
 {
         if(Col.tag ==("Player"))
         {
             Application.LoadLevel("DarkTown");
         }
 }

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avatar image CodeMonkeyCrying · Apr 08, 2017 at 04:02 AM 0
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have you add your current scene and the scene that you want to load in the build settings ?

avatar image CodeMonkeyCrying · Apr 08, 2017 at 04:08 AM 0
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you don't need the brackets between "Player". I think that what prevents you from loading if You already add your scenes into build settings

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Answer by Cuttlas-U · Apr 08, 2017 at 10:55 AM

Hi ; I think u can do that with PlayerPrefs;

for example if u have 3 doors in the first Scene change the name of the doors to "0" , "1" , "2";

then before u load the next set the name of the door as an int to prefs like this :

             PlayerPrefs.SetInt("door entered ", int.Parse(door.gameObject.name));
 

then when u go to next scene create a manager that in the Start() method get this pref and based on the number change your position in a special area :

     switch (PlayerPrefs.GetInt("door entered "))
             {
                 case 0:
                 player.transform.position = new Vector3(1, 1, 1);
                     break;
 
 
                 case 1
                  player.transform.position = new Vector3(2, 2, 2);
                     break;
 
                 case 2
                  player.transform.position = new Vector3(3, 3, 3);
                     break;
 
             }
 

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