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Question by Menion-Leah · Apr 07, 2017 at 03:04 PM · meshspritesui imageeditor scriptingsprite packer

Accessing Sprite mesh from editor script

Hi, I really appreciated the introduction of the Edit Outline feature in Sprite Editor. Unfortunately, I need to adjust hundreds of sprites, and doing it manually it's just insane.

Is it possible (or is it planned to be so) to access/modify/define Sprite meshes ("outline") using Editor scripts? (or, just in case it's not possibile at all, anyone knows when tight packed sprites will be working in canvas rendering as well?)

Thanks! :)

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Answer by JonPQ · Dec 21, 2017 at 06:35 PM

try SpriteSharp tool in asset store.... does a great job of optimizing sprite meshes.

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