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Question by
Manhiem · Aug 31, 2020 at 05:33 AM ·
networkingunityeditoraugmented reality
Player Position In Photon 2.
Hey... i am using Photon 2 in ARCore with unity. The problem is that photon does not instantiate an object before joining a room. If we instantiate onjoinedroom, then the gameobject moves with the player in player's camera and moves with opponent in opponents camera. I want the player to see the gameobject move with opponents camera but not with his one... I hope you get it How can i set a colider in both the camera so that on raycasting the other player can be detected in my phone... Think of it as an FPS game...
thanks in advance
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