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Question by AliAzin · Jan 10, 2012 at 10:40 AM · animationperformanceoptimization

Is there any way to optimize Animation Sampling?

I'm trying to do a crowd simulation and I'm struggling to optimize it well. As I see in profiler, about 20% of my CPU used for 'Animation.Sample'. Is there any way to reduce the sampling accuracy to gain performance.

Thanks in advance.

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avatar image Ben Holmes · Feb 10, 2012 at 10:48 PM 0
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I'm having an issue with animation.sample also although $$anonymous$$e seems to spike up to about 10ms once in a while.

avatar image Diet-Chugg · May 18, 2013 at 10:44 PM 0
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Having the same issue. Animation.Sample is taking up 20-40% in my case.

avatar image Benproductions1 · May 20, 2013 at 01:13 AM 0
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The only way is to write your own animations system. However I trust that the Unity API is going to be faster than anything anyone can write, due to very special optimisations.

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