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               Question by 
               tommynanny · Dec 03, 2018 at 08:21 AM · 
                androidcameravredgeanti-aliasing  
              
 
              Google VR jagged edge problem
I am currently using Google VR. The game is build to apk and run on Lenovo Solo. The game runs well on the HTC vive, like pretty much like in the unity editor game window. But when I rebuild it for the Google VR, the edge of the object just goes crazy. I tried all Anti-aliasing but not working. any help would be appreciated!
This is how it looks currently 
And it is supposed to be looking like this (it is how it looks in the editor and HTC vive) 
 
                 
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              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                