Imported Blender Object Materials
I have imported a blender object that has 10 submeshes, each with 3 materials. Unity has set each material as "material_01", material_02, etc. These are all the same materials, but of course there is no Albedo texture image, there are no settings (metalic/smooth...), and I'd really rather only have 3 materials for each rather than 30.
If I drag and drop a material onto the object, it replaces all 3. Is there a simple way to replace the materials on all of the objects in the editor? (I have over 50 of these objects to finish!) Why is there no "material" option under "Add Component"?
Any help is appreciated. Mark
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