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Question by ConnectQ · Apr 06, 2017 at 01:05 PM · camera3ddirection

Detect camera looking down - FPSController

Currently I am using :

 Vector3 forward = transform.forward;
 forward.y = 0;
 float viewDirection = Quaternion.LookRotation(forward).eulerAngles.y;

In order to detect the rotation (left + right) of the camera. However, I can't figure out how to get the angle the camera is facing when looking up and down? It's probably something simple but I can't figure it out.

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