Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by SC4V4NGER · Feb 10, 2014 at 10:58 PM · cameracamera movementstutter

Camera is moving strangely

Hey I have the basic Setup for my camera, but I am doing something wrong... the problem is: I don't know what.

 using UnityEngine;
 using System.Collections;
 
 public class CameraController : MonoBehaviour {
 
     public Transform player;
     float xPos;
     float yPos;
     float zPos = -12;
 
     
 
 
     void Start () {
     
         
 
     }
     
     
     void Update () {
     
         xPos = player.position.x;
         yPos = player.position.y;
 
         transform.position = new Vector3(xPos, yPos, zPos);
     }
 }



The camera is following the Player just as it is supposed to be, but the movement is not smooth. And if the Player is not moved at all, the coordinates for the camer change slightly from "1" for example to "1.06" and back aggain and so on.

I simply don't understand what the Problem is...

Any Ideas?

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image DajBuzi · Feb 10, 2014 at 11:01 PM 0
Share

Try to put this inside LateUpdate ins$$anonymous$$d Update

avatar image SC4V4NGER · Feb 10, 2014 at 11:14 PM 0
Share

Thanks for the tip :)

2 Replies

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by SC4V4NGER · Feb 10, 2014 at 11:07 PM

Allready fixed it :D

I don't know what the problem was, but I just made my Camera a Child of the player and now everything is running smoothly...

Maybe this helps out another newbie like me someday :D

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by _uso212 · Feb 10, 2014 at 11:55 PM

I will post the code I used to make the camera follow the player smooothly and without making the camera as a child of the main character (In case you need to perform something different with the camera)

 using UnityEngine;
 using System.Collections;
 
 public class CameraFollow : MonoBehaviour {
     public float xMargin = 1f;
     public float yMargin = 1f;
     public float xSmooth = 8f; // How smoothly the camera catches up with it's target movement in the x axis.
     public float ySmooth = 8f; // How smoothly the camera catches up with it's target movement in the y axis.
 
     public float trackingSpeed = 2f;
 
     private Transform player;
 
     void Awake ()
     {
         player = GameObject.FindGameObjectWithTag("Player").transform;
     }
     bool CheckXMargin()
     {
         // Returns true if the distance between the camera and the player in the x axis is greater than the x margin.
         return Mathf.Abs(transform.position.x - player.position.x) > xMargin;
     }
 
 
     bool CheckYMargin()
     {
         // Returns true if the distance between the camera and the player in the y axis is greater than the y margin.
         return Mathf.Abs(transform.position.y - player.position.y) > yMargin;
     }
 
     void FixedUpdate ()
     {
         TrackPlayer();
     }
 
     void TrackPlayer()
     {
         // By default the target x and y coordinates of the camera are it's current x and y coordinates.
         float targetX = transform.position.x;
         float targetY = transform.position.y;
 
         // If the player has moved beyond the x margin...
         if (CheckXMargin())
             // ... the target x coordinate should be a Lerp between the camera's current x position and the player's current x position.
             targetX = Mathf.Lerp(transform.position.x, player.position.x, xSmooth * Time.deltaTime);
 
         if (CheckYMargin())
             // ... the target y coordinate should be a Lerp between the camera's current y position and the player's current y position.
             targetY = Mathf.Lerp(transform.position.y, player.position.y, ySmooth * Time.deltaTime);
 
         transform.position = new Vector3(targetX, targetY, transform.position.z);
     }
 }
 
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

20 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

MissingComponentException: There is no 'Camera' 0 Answers

Camera issue (storing temp variable C# problem) 3 Answers

How to make camera position relative to a specific target. 1 Answer

Make a camera to Follow two players 2 Answers

Cinemachine screen shake not returning to original position 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges