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Question by smoky_gamer · Jul 18, 2017 at 06:22 PM · rotationquaternionlookrotation

how to rotate bullet towards enemydirection?

i've problem to rotate bullet towards in enemydirection in unity 2D.is there another way to do this instead of lookrotation?(i think this works only in unity 3D , because for rotating in unity2d we just change the z axis but when i debug Quaternion.lookrotation(dir) i've found the x, y, and w also had values so in vector.slerp the current rotation will changing smoothly to that!) here is my code

void Update() { if (targetposition != null) { var dir = (targetposition.position - transform.position); Quaternion _rotation = Quaternion.LookRotation(dir , Vector3.forward); Quaternion _current = transform.localRotation; transform.rotation = Quaternion.Slerp(_current, _rotation, Time.deltaTime );

       //  transform.position = Vector3.SmoothDamp(transform.position, targetposition.position, ref vel, 0.2f);
     }
    }

this code is for bullet instances and in enemyshoot i 've just instantiating bullets and pass the targetposition!

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