Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Padierfind · Oct 25, 2015 at 07:54 PM · rotationquaternionlookatslerplookrotation

Delayed LookAt, but only on one axis

Hey, after too many hours of trying multiple solutions, using Slerp, Lerp, LookAt, LookRotation and reading almost every answer on the forums I'm just really confused right now.

Basically what I want to achieve is an object that changes its rotation to look at another object over time. (with "over time" i mean that it should be rotation towards the endrotation and not just look at it every frame) But this should only be happening on one axis (y-axis in this case).

I would very much appreciate your help.

Thank you in advance :)

Patrick

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
2
Best Answer

Answer by Statement · Oct 25, 2015 at 08:34 PM

Get the direction to the target, but ignore Y. From that direction, get a rotation quaternion. Rotate towards that rotation.

 using UnityEngine;
 
 public class LookAtXZ : MonoBehaviour
 {
     public Transform lookAt;
     public float degreesPerSecond = 90;
 
     void LateUpdate()
     {
         if (!lookAt)
             return;
 
         Quaternion targetRotation = Quaternion.LookRotation(DirectionXZ());
         transform.rotation = Quaternion.RotateTowards(transform.rotation, 
             targetRotation, degreesPerSecond * Time.deltaTime);
     }
 
     Vector3 DirectionXZ()
     {
         Vector3 direction = lookAt.position - transform.position;
         direction.y = 0; // Ignore Y
         return direction;
     }
 }
Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Padierfind · Oct 25, 2015 at 10:36 PM 0
Share

It works! Thank you so much :)

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

33 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Problem with Quaternion and Euler Angles 0 Answers

How to use Quaternion.slerp and Quaternion.LookRotation with a child gameobject 0 Answers

Mobile Gyroscope, make Camera always rotating towards zero point using Quaternion 2 Answers

Smooth FPS rotation with right/left arrow key 1 Answer

Nonlinear movement from A to B 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges