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Tiling texture moving issue
I am working on an Android application with Google VR and I have textures with Tiling for floors and walls. The problem is that when the camera moves the pixels of the texutras also.
Viewing in forums I found several possible solutions among these:
Modify "Rendering Path" of the camera in "Deferred"
In graphics settings disable AntiAliasing and Anisotropic Textures
In the reference image, modify the "Filter Mode" in Point (no filter)
I have tried all the previous ones and none solves the problem
Attached a vídeo where you can see the problem.
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