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Inventory Management Puzzle/Inventory Tetris
Hi all, I am learning how to write in C# and I have been following the BurgzergArcade tutorials. I am well into the 200s on it and now I have decided I want to find out how to make a specific type of inventory. I have checked all through Google and can't find a single hint on how to make the Resident Evil 4 style "Inventory Tetris". I would really appreciate if someone could help out or direct me to a tutorial as I feel this would be the best inventory type for my game. It doesn't have to be mega fancy, just an operational version as I will work on fixing up all the rest myself.
Thanks in advance to all.
I don't know what you mean by inventory, but if you mean importing 3d objects to unity, then search for blender, or exporting files as .dae etc.
Your questions is an interesting design discussion. Unfortunately Unity Answers's format is not well suited to design discussions. Unity Answers is best at specific technical question. Unity Forums is the place to post this kind of question. As you break your problem down to individual technical issues, we welcome the specific questions.
Hello,
The following link have an Inventory Tetris implemented in Unity 2019 using C#, and the project are available for download.
https://github.com/bryangalani/Unity_TetrisInventory
The project also counts with features as: Drag and Drop, Item Description, Item PickUp, etc..
Take a look, this might help you.
Answer by YoungDeveloper · Jul 21, 2013 at 04:56 PM
Hey, inventory is basically an array. And each array index could be assigned to gui box. Check out these tutorials,these will give you an idea, starting from 16# http://www.youtube.com/watch?v=dtPYtcMX9Xc
Thank you. I will check that out and hope that it points me in the right direction.
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