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Question by ina · Dec 28, 2011 at 11:39 AM · resolutiontextmesh3d textantialias

Antialias Text Mesh at any resolution?

Even after changing quality settings to 8x antialiasing, I find that my text mesh still looks very pixelated at close range... A .ttf should be vector and shouldn't pixelated like this.

Is it possible to have the text appear crisp and antialiased at any resolution?


So far, I have found an asset that takes screenshots at very high resolution that will antialias the text, but this is not realtime and only for screenshots. I wonder if there is another method that works better in realtime.

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Answer by Marrt · Aug 06, 2012 at 10:11 PM

just set the fontsize very high and scale the gameobject down, worked for me

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avatar image ina · Sep 03, 2012 at 03:25 AM 0
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good trick. thanks! :)

avatar image Marrt · Sep 10, 2012 at 06:09 PM 0
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however, try if anti aliasing is working, i get strange border artefacts with this trick when AA is enabled

avatar image Eclipsed · May 20, 2013 at 01:10 PM 0
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AA with alpha content usually has problems. Don't know with Unity though because I never tried it!

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