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alpha sorting issues
Hi - I've two objects (Unity 5.5) one has a standard shader (opaque - ie land) and the other a 'Particles/Alpha Blended texture) (ie water) They work just fine - BUT, when if I change the standard shader from opaque to transparent then it no longer cuts out the water - ie the 'sorting/blending' no longer works correctly. Any help/suggestions to if this can be fixed? Cheers
Answer by tanoshimi · Apr 07, 2017 at 10:57 AM
That sounds entirely normal - transparent objects typically don't write to the depth buffer so they don't "cut out" anything. If that's not what you want, you might want to include a screenshot to explain your problem.
Hi tanoshimi - thanks for the reply. Yes, it is annoying lol. So much so I've changed my scene to avoid it. I'll try to get a few screenshots and post later. Cheres
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