Unity Input.location is not updating on Android - Galaxy Note 4
I have been trying to detect walking through the GPS location of my galaxy note 4. I am using Input.location to gather the latitude and longitude. My issue is that it only updates on initialization. It never updates again except for random times.
 IEnumerator GetLocation ()
     {
 
         if (Input.location.status == LocationServiceStatus.Stopped) {
             if (!Input.location.isEnabledByUser) {
                 yield break;
             }
             // Start service before querying location
             Input.location.Start (gpsAccuracy, gpsUpdateInterval);
         }
 
         while (Input.location.status != LocationServiceStatus.Running) {
             audio.PlayOneShot (dingTone);
             yield return new WaitForSeconds (1f);
 
         }
 
         if (Input.location.status == LocationServiceStatus.Failed) {
             tm.text = "Location Has Failed";
         }
 
         if (Input.location.status == LocationServiceStatus.Running) {
             lastPosition = currentPosition;
             yield return new WaitForSeconds (0.01f);
             currentPosition = new Vector3 (Input.location.lastData.longitude,
                 0,
                 Input.location.lastData.latitude);
             hasLocation = true;
 
         }
         StartCoroutine (GetLocation ());
 
     }
I have set: gpsAccuracy = 1; gpsUpdateInterval = 1;
This is the code I call on start if gps is toggled. I have run numerous checks. It is looping properly, but no matter where I move, it won't update. I have noticed it will have to reset the GPS if I go to the home screen, then back into the app, the GPS updates immediately. Probably because it has to reconfigure.
Answer by LT23Live · Aug 10, 2016 at 07:24 PM
So after doing more research, it didn't work for me because my compass was off. Enable it with,
Input.compass.enabled = true;
The project is working like a charm.
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