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Question by zeropoint · Jun 07, 2011 at 10:11 AM · drawmeshmaterialpropertyblock

DrawMesh and MaterialPropertyBlock

Hi,

As per the documentation of Graphics.DrawMesh and MaterialPropertyBlock, same mesh can be redrawn using a bit different properties such as color. But as i move on i see that it actually creates an instance of the material (for the material used in arguement of Graphics.DrawMesh), and using sharedMaterial behaves as it says for all objects with that material.

So are these two (`Graphics.DrawMesh` and MaterialPropertyBlock) only providing performance improvement and not avoiding material (or mesh if sharedMesh not used) instantiating ?!!

If so then for few objects this is equivalent to use Material.color property directly which also creates instance of the shared material.

Please let me know if i m missing something...

Thanks

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