Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Magn · Feb 01, 2015 at 06:11 PM · texturegraphicsspritestiles

Problem with lines between tiles

Greetings.

I have made a simple tile map mechanic in the Unity game engine. It uses a mesh to generate tiles.

The problem is that small lines appear between each tile. When moving the camera relative to the map, the lines flicker and appear/disappear. An image showing the problem is seen here:

alt text

I have tried most of the solutions i could find online: disabling mip maps, filter mode, wrap mode. However none of these seem to work.

I have however found that the problem only occurs with anti aliasing enabled

Any help on how to adress this problem will be greatly appreciated.

lines.png (34.7 kB)
Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image VesuvianPrime · Feb 01, 2015 at 06:12 PM 0
Share

Are the tiles part of a single $$anonymous$$esh, or are you instantiating hundreds of GameObjects?

avatar image Magn · Feb 01, 2015 at 07:13 PM 0
Share

It's a single mesh

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by Alex_May · Feb 01, 2015 at 06:21 PM

Add a bleed pixel around the tile graphics on the bitmap? Wondering if the AA system is causing the shader to draw a small line of pixels from the adjacent tile on the bitmap.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Magn · Feb 01, 2015 at 07:22 PM 0
Share

It worked! Thanks a bunch for the help. I added a bleed pixel to every tile and adjusted the texture applyment code to support this. The lines are now completely gone.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Unity 5.6 Creating a Distortion in Sprites? 1 Answer

Texture missing data 1 Answer

How do I add/draw a sprite? 1 Answer

Copying Textures and transparency. 0 Answers

Difference between Sprite and Default texture types? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges