- Home /
Question by
AxonGenesis · Dec 15, 2016 at 04:30 AM ·
scripting problemguiboundsgizmoshandles
How do I fit the bounds of custom gizmos in the Scene View?
I have a script that draws gizmos and it's working just fine. The problem is that in the Scene View, if I select my object and press F to fit it, it does not take into account the additional handles I am drawing. Is there a way I can set the bounds or otherwise get Unity to see the full bounds of the controls I am creating? These objects btw do not have renderers on them.
Comment
Your answer
Follow this Question
Related Questions
UI Toggle Component Broken? 0 Answers
GUI.skin Does not persist on next loop through is this a bug? 0 Answers
Vertical distance indication 1 Answer