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Question by Khudere · Apr 04, 2017 at 02:58 PM · gameobject

C# - using getcompenent

Hello,

I have been trying to search for this, but i cannot seem to find it anywhere. Is it possible to active and disable a script on a GameObject from another GameObject?

Object A: Contains ScriptA

Object B: Contains ScriptB that deactivates script A when loaded.

I was thinking something like (from ScriptB):

  public GameObject GameObjectA;  

  Void Start () {
  GameObjectA.GetComponent(ScriptA).enabled = false;

}

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Best Answer

Answer by AndreM1 · Apr 04, 2017 at 03:09 PM

Similar, use this:

 public GameObject GameObjectA;
 
 private void Start(){
     GameObjectA.GetComponent<ScriptA>().enabled = false;
 }

Or consider doing this:

 public ScriptA script;

 private void Start(){
     script.enabled = false;
 }
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