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Question by MrAsterB · Feb 05, 2020 at 12:57 AM · dragrecttransformdroprectangle

RectangleContainsScreenPoint works backwards.

My Canvas is Screen Space - Camera, Render Camera is one and only Main Camera.

I have droppable object with with that code and it works flawlessly:

 public void OnDrag(PointerEventData eventData)
 {
     Vector3 screenPoint = Input.mousePosition;
     screenPoint.z = 100.0f; //distance of the plane from the camera
     transform.position = Camera.main.ScreenToWorldPoint(screenPoint);
 }

 public void OnEndDrag(PointerEventData eventData)
 {
     transform.localPosition = Vector3.zero;
 }

I also have a drop zone with:

 public void OnDrop(PointerEventData eventData)
 {
     RectTransform invPanel = transform as RectTransform;
     GameObject droppedObject = eventData.pointerDrag;

     if (RectTransformUtility.RectangleContainsScreenPoint(invPanel, Input.mousePosition))
     {
         Debug.Log("Stuff Happens");
     }
     else
     {
         Debug.Log("Nothing happens");
     }

And well, it works. But it works backwards. When i drop an object on dropzone - "Nothing happens". When i drop it somewhere else, "Stuff happens". Whats up with that? Thanks :)

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