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Question by Alexandre_I · Feb 12, 2018 at 05:06 PM · instantiateprefabdragclamppanel

how to drag a instantiate Panel (prefab)?

hello,

I have a Panel that i can drag (thanks to this https://unity3d.com/fr/learn/tutorials/modules/intermediate/live-training-archive/panels-panes-windows) but when i instantiate a new Panel, the script for drag don't work, i dont really undesrtand why. can you help me please? that is the script for drag my panel :

   using System.Collections;
   using UnityEngine.UI;
   using UnityEngine.EventSystems;
   using UnityEngine;
   using System.Collections.Generic;
   using System;

   public class DragPanel_Script : MonoBehaviour, IDragHandler, IEventSystemHandler
   {   
 private Vector2 pointerOffset;
 private RectTransform canvasRectTransform;
 private RectTransform panelRectTransform;

 void Start()
 {
 }

 void Awake ()
 {
     Canvas canvas = GetComponentInParent<Canvas>();
     if (canvas != null)
     {
         canvasRectTransform = canvas.transform as RectTransform;
         panelRectTransform = transform.parent as RectTransform;
     }
 }

 public void OnPointerDownDelegate(PointerEventData data)
 {
     panelRectTransform.SetAsLastSibling();
    RectTransformUtility.ScreenPointToLocalPointInRectangle(
         panelRectTransform,
         data.position,
         data.pressEventCamera,
         out pointerOffset);
 }

 public void OnDrag(PointerEventData data)
 {
     if (panelRectTransform == null)
         return;
     Vector2 localPointerPosition;
     Vector2 pointerPosition = ClampToWindow(data);
     if (RectTransformUtility.ScreenPointToLocalPointInRectangle(
         canvasRectTransform,
         pointerPosition,
         data.pressEventCamera,
         out localPointerPosition))
     {
         panelRectTransform.localPosition = localPointerPosition - pointerOffset;
     }
 }
   private Vector2 ClampToWindow(PointerEventData data)
 {
     Vector2 rawPointerPosition = data.position;
     Vector3[] canvasCorners = new Vector3[4];
     canvasRectTransform.GetWorldCorners(canvasCorners);
     float clampedX = Mathf.Clamp(rawPointerPosition.x, canvasCorners[0].x, canvasCorners[2].y);
     float clampedY = Mathf.Clamp(rawPointerPosition.y, canvasCorners[0].y, canvasCorners[2].y);
     Vector2 newPointerPosition = new Vector2(clampedX, clampedY);
     return (newPointerPosition);
 }

}

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