Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by sitoperez · Sep 18, 2017 at 09:07 PM · dragdrop

Drag and Drop get the slots occupied

How can I get the slots occupied by the dragged gameObget?

For drag and drop, here is the script for drag Gameobjet:

using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI;// using UnityEngine.EventSystems;

public class dragable : MonoBehaviour,IBeginDragHandler,IDragHandler,IEndDragHandler{ public Vector3 positionToReturnTo;

  public void OnBeginDrag(PointerEventData eventData){
      positionToReturnTo = this.transform.position;
      GetComponent<CanvasGroup> ().blocksRaycasts = false;
  }
 
  public void OnDrag(PointerEventData eventData){
      this.transform.position = eventData.position;
  }
 
  public void OnEndDrag(PointerEventData eventData){
      GetComponent<CanvasGroup> ().blocksRaycasts = true;
     this.transform.position = positionToReturnTo;
  }        

}

Here is the script for drop zone:

using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.EventSystems;

public class Dropzona : MonoBehaviour, IDropHandler { public Image containerImage;

 ConfiguracionElectr confscript;
 string destino, origen;

 public GameObject electron
 {
     get
     {
         if (transform.childCount > 0)
         {
             return transform.GetChild (0).gameObject;
         }
         return null;
     }
 }

 void Start()
 {
     confscript = FindObjectOfType<ConfiguracionElectr>();
 }

  public void OnDrop (PointerEventData eventData)
  {


      dragable d = eventData.pointerDrag.GetComponent<dragable>();
     if (d != null) {
              d.positionToReturnTo = this.transform.position;
              Comprobar(gameObject.name, eventData.pointerDrag.name);
      }
  }
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image sitoperez · Sep 18, 2017 at 09:23 PM 0
Share

Here is an screen of the game.

alt text

screen.png (248.8 kB)

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

113 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

UI buttons and drag drop no longer responding 1 Answer

drag and merge object 0 Answers

RectangleContainsScreenPoint works backwards. 0 Answers

2D Drag and Drop, but not when slot is already full 0 Answers

Drag and drop to a specific panel 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges