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Question by Ochreous · Sep 24, 2016 at 11:41 PM · c#transformrotatearoundcirclehalf

C# RotateAround Half Circle Instead of Full Circle

I've been working on a melee weapon script which rotates a weapon gameobject around the player upon mouse click. Is there anyway to restrict transform.RotateAround so that the weapon gameobject only rotates half a circle in front of the player? Right now my script has the weapon gameobject RotateAround the player fully and I want the weapon script to stay in front of the player.

 using UnityEngine;
 using System.Collections;
 
 public class MeleeRotateAround : MonoBehaviour {
     public Transform player;
     public Vector3 nextWeaponPos;
     public bool isSwinging;
     
     // Update is called once per frame
     void Update () {
         if (Input.GetMouseButton(0)){
                 isSwinging = true;
                 nextWeaponPos = -transform.position;
         }
         if(isSwinging){
             if(transform.position != nextWeaponPos){
                 transform.RotateAround(player.position, Vector3.forward, 1);    
             }
             else if(transform.position != nextWeaponPos){
                 isSwinging = false;
             }
         }
     }
 }
 
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