Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Fred_Vicentin · Nov 10, 2015 at 08:03 PM · networkingphoton

Find Game Photon Server Unity

I'm doing a half turn based half realtime game, for that, I'm using realtime. But i'm not using PUN, I done a server on my self machine. What I want to do now: The player click on a button "Find Game" and the server will list all players searching for a game, and connect 8 players on a room, and start automacally the game, for easy understand, its like Conter Strike Global Operation, or Dota 2 system of Match Making.

I just found the option for create rooms, and join a random room, but I want to "Jump this Step" of a player enter on a room and wait all click "Ready" to finally start the game, the Idea is: who's searching a game, automacally join in it when the number of players are reached.

Any Idea how to do that ?

I done this try, but I want to enter game if the max player limit is reached

 using UnityEngine;
 using System.Collections;
 
 public class NetworkingConnector : MonoBehaviour 
 {
     public string gameVersion = "";
     // Use this for initialization
     void Start () 
     {
         PhotonNetwork.ConnectUsingSettings(gameVersion);
     }
     
     // Update is called once per frame
     void Update () 
     {
         print(PhotonNetwork.connectionStateDetailed.ToString());
     }
 
      void OnGUI() 
     {
        
         GUILayout.Label(PhotonNetwork.connectionStateDetailed.ToString());
 
         if (GUILayout.Button("Connect"))
         {
             PhotonNetwork.JoinRandomRoom();
         }
       
     }
 
      public void OnPhotonRandomJoinFailed()
      {
          RoomOptions roomOptions = new RoomOptions() { isVisible = false, maxPlayers = 3, isOpen = true };
          PhotonNetwork.CreateRoom("", roomOptions, typedLobby: null);
      }
 }

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

43 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Noob problem with Photon 0 Answers

Photon & Unity Question 0 Answers

Photon Network Client Reading empty variables when connect 0 Answers

Photon Join Random CustomRoomProperties not working 0 Answers

My Photon Variable is only owned from MasterClient 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges