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How to morph and animate a sprite/mesh in Unity
Hi there!
Just wondering if there's any neat Unity tool/plug-in where I can morph and animate my 2D sprites? I'm using new 4.3 Mecanim which is really cool but I have many curly/twisted/bended sprites (e.g. tentacles) and - imho - most natural way to animate them would be to morph them.
Can you please advise what is the best way to do it?
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Seriously, nobody knows how to make sprite skinning in Unity? :)
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