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Question by Jojo120120 · Apr 10, 2018 at 05:55 PM · animationrotationposition2d-platformer

Unity 2D Sprite position mirror on character

I'm totally new with Unity and started to try to make a 2D sidescroller game. When ich move with my character in the opposite direction I wrote a script which mirrors the used sprites on position. This script I added to every component of my character (body, head, left feet, right feet). With the body and the head there is no issue but by both feets I have to change position too (for the animation to work right). How can I do this? Change rotation and position? I know for the most users this might be a simple question but like I said, I'm a absolut beginner.

Here my Code to rotate:

 using System.Collections;

using System.Collections.Generic; using UnityEngine;

public class CDWeapon : MonoBehaviour {

 public bool lookingRight = true;
 public float hor;
 // Use this for initialization
 void Start () {
     hor = Input.GetAxis("Horizontal");

 }

 // Update is called once per frame
 void Update () {
     float hor = Input.GetAxis("Horizontal");
     if ((hor > 0 && !lookingRight) || (hor < 0 && lookingRight))
         Flip();
 }

 void Flip()
 {
     lookingRight = !lookingRight;
     Vector3 myScale = transform.localScale;
     myScale.x *= -1;
     transform.localScale = myScale;

 }

}

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