Generating a Plane with a big number of polygons?
Hi, I am currently working on a script, that makes a simple plane have waves and stuff, But I currently have the problem, that I don't want to make a mesh myself that has thousands of polygons just to cover a big area.
How could I generate A mesh like that?
Answer by RGS-Aaron · Mar 11, 2017 at 07:01 PM
You can do it in shaders, I believe that it would be a better place for you wave code as well. Shaders are scripts that run on the GPU.
https://docs.unity3d.com/410/Documentation/Components/SL-SurfaceShaderTessellation.html
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