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Question by lixpoxx · Apr 18, 2014 at 08:47 AM · charactercharactercontrollercontrollerjumpgrounded

Let Character Controller jump.

Hello. The game I'm working on only requires jumping. I'm using a character controller to do so. This is my script:

 function Update(){ 
 var controller : CharacterController = GetComponent(CharacterController); 
 if(Input.GetButton("Jump")){
     if (controller.isGrounded){
         transform.Translate(Vector3.forward * jumpSpeed * Time.deltaTime);
     } 
 }

I tried everything, but my player does't seem that he wants to jump. Please help me!

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avatar image Malfegor · Apr 18, 2014 at 08:59 AM 0
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Try the following:

 var $$anonymous$$oveVector : Vector3;
 var JumpSpeed = 10;
 var Speed = 5;
 var gravity = 20;
 
 function Update()
 {
     var controller : CharacterController = GetComponent(CharacterController);
 
     if(controller.isGrounded)
     {
         $$anonymous$$oveVector = Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical"));
     
         $$anonymous$$oveVector = transform.TransformDirection($$anonymous$$oveVector)
         $$anonymous$$oveVector *= Speed;
 
         if(Input.GetButtonDown("Jump"))
             $$anonymous$$oveVector.y = JumpSpeed;
     }
     
     $$anonymous$$oveVector.y -= gravity * Time.deltaTime;
     controller.$$anonymous$$ove($$anonymous$$oveVector * Time.deltaTime);
 }

Where the $$anonymous$$oveVector is modified in the update to match your input, and some little calculations for gravity and jumping. Hope this helps!

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