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Question by hulahoolgames · Jan 13, 2016 at 08:01 PM · destroyloadingdontdestroyonload

If Parent gameobject has DontDestroyOnLoad does it apply to its children?

If I have an empty gameobject and its marked as DontDestoryOnLoad. Now if I add child gameobjects to this empty parent dynamically in code as I instantiate the children, then are the children also marked to be DontDestoryOnLoad? Or they have to be marked seperately via their own code?

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Answer by Munchy2007 · Jan 13, 2016 at 08:18 PM

It covers all children of the object, regardless of when added.

If you un-parent a child that hasn't got it's own seperate dontdestroyonload script then that child will get destroyed on a scene change.

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avatar image hulahoolgames · Jan 13, 2016 at 08:36 PM 0
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Thanks for the explanation. I just found this out by actually implementing it. One more thing, does it also not destroy the components of the children? Say the child has a script that does not have the check, for example`public static ChildClass instance; void Awake() { if(instance == null) { instance = this;} else { Destroy(gameObject) }` If the component script on child does not check this, then this script will be destroyed and reloaded right? Even if the child itself is not loaded?

avatar image Munchy2007 hulahoolgames · Jan 13, 2016 at 09:37 PM 0
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Anything parented to a GameObject that is set to dontdestroyonload will be preserved, that includes all children and any components(scripts) they contain.

avatar image hulahoolgames Munchy2007 · Jan 13, 2016 at 09:40 PM 0
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Cool! Thanks for clarifying that out.

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