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Question by MickeyAnim · Apr 03, 2017 at 06:03 PM · c#doorsframerate drops

Script Is causing huge framerate drops

This is my script that opens and closes doors when i get close to the door the framerates drop to about 10 fps and i usually get about 90 fps when i not near. Is there something wrong with the script? i need help, thanks.

using UnityEngine; using System.Collections; using UnityEngine.UI;

 public class Door : MonoBehaviour {
 
     private Animator Anim;
     [Header("Text")]
     public GameObject TextObject;
     public Text TextOnScreen;
     public MeshRenderer Key;
 
     public bool Locked;
     private bool UnLocked;
 
     [HideInInspector]
     public bool Opened;
     [HideInInspector]
     public bool InProximity;
 
     [Header("Audio")]
     public AudioClip DoorUnlock;
 
     private AudioSource AudSource;
     [HideInInspector]
     public bool Disabled;
 
     void Start()
     {
         AudSource = GetComponent<AudioSource> ();
         Anim = GetComponent<Animator> ();
         TextOnScreen.text = "OPEN";
 
         if (Locked == false) 
         {
             UnLocked = true;
         }
     }
 
     void OnMouseOver ()
     {
         if (Anim.GetCurrentAnimatorStateInfo(0).IsName("Opening"))
         {
             TextOnScreen.text = "CLOSE";
         }
 
         if (Anim.GetCurrentAnimatorStateInfo(0).IsName("Closing"))
         {
             TextOnScreen.text = "OPEN";
         }
 
         if (Anim.GetCurrentAnimatorStateInfo(0).IsName("Idle"))
         {
             TextOnScreen.text = "OPEN";
         }
 
         TextObject.SetActive(true);
 
         if (Locked == true) 
         {
             if (UnLocked == false) 
             {
                 if (Key.enabled == true) 
                 {
                     TextOnScreen.text = "UNLOCK";
 
                     if (Input.GetButtonDown ("Fire1")) 
                     {
                         UnLocked = true;
                         AudSource.clip = DoorUnlock;
                         AudSource.Play ();
                     }
                 } 
                 else 
                 {
                     TextOnScreen.text = "LOCKED";
                 }
             }
         }
 
         if (Opened == true) 
         {
             TextOnScreen.text = "CLOSE";
         }
         if (UnLocked == true) 
         {
             if (Opened == true) 
             {
                 if (Input.GetButtonDown ("Fire1")) 
                 {
                     CloseDoor ();
                 }
             }
             if (Disabled == false) 
             {
                 if (TextOnScreen.text == "OPEN") 
                 {
                     if (Input.GetButtonDown ("Fire1")) 
                     {
                         OpenDoor ();
 
                     }
                 }
             }
         }
     }
 
     void OnMouseExit ()
     {
         TextObject.SetActive (false);
     }
 
     public void CloseDoor()
     {
         Anim.SetTrigger ("Close");
         Opened = false;
     }
 
     public void OpenDoor()
     {
         TextOnScreen.text = "CLOSE";
         Anim.SetTrigger ("Open");
         Opened = true;
         UnLocked = true;
     }
 
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avatar image hexagonius · Apr 05, 2017 at 05:48 AM 0
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have a look at Window -> Profiler. see what's getting big in the there.

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