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Question by vespera · Apr 14, 2016 at 03:34 PM · c#pathfindingnavigationwaypointscar game

make a self-driving car, combine Navimesh and waypoint?

Hi! I'm making a self-driving car game in 3D, I have made the city in scene, the car I use the default vehicle asset package from Unity5. My goal is when I pick a destination in the city the car can find the shortest path and drive to it. I plan to use waypoints to keep the car drive on one side of the road, I'm not going to use A* since it's not ideal for car game, now I'm confused can I combine Navimesh and waypoint to navigate the car? If possible can someone drop an example how to combine?

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Answer by Happy-Zomby · Apr 14, 2016 at 04:32 PM

Hi, there is a useful script here for waypoints here: http://forum.unity3d.com/threads/cant-make-a-simple-patrol-waypoint.272336/ does that help?

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avatar image vespera · Apr 14, 2016 at 05:28 PM 0
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Thanks for the link, but I have idea about the waypoints script, what I want to know is whether my idea is proper for my game and how to do it?

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