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Question by RemDust · Mar 15, 2018 at 09:09 AM · collision detectionparticle systemcollision2d

How to detect particle collision (ontriggerstay2D )without actually colliding !

Hi guys ! I'd like to affect my particles as long as they are "inside" a certain collider, right now if I enable 2D collisions for particle the particles just won't get through the collider but just really collide and stay "on it"...

Thank you all :)

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Answer by tormentoarmagedoom · Mar 15, 2018 at 09:15 AM

I don't really understand what are you saying.... One thing is to collide, the other thing is activate a trigger collider, which is not a phisical collision.

Thats why there is "OnTriggerEnter" and "OnCollisionEnter"

Bye!

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avatar image RemDust · Mar 15, 2018 at 09:33 AM 0
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Yep but my problem is how to actually use the usual 2D triggers collision with a particle from ParticleSystem !

I found out that ParticleSystem can use collisions in their settings but then the collisions are not triggers :/

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Answer by meat5000 · Mar 15, 2018 at 10:29 AM

https://docs.unity3d.com/Manual/PartSysTriggersModule.html

~

https://docs.unity3d.com/ScriptReference/ParticleSystem-trigger.html

~

Perhaps this'd be useful to you.

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