Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
2 captures
12 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
This question was closed Jun 23, 2017 at 04:40 PM by Studiomaurer for the following reason:

The question is answered, right answer was accepted

avatar image
1
Question by Studiomaurer · Apr 03, 2017 at 02:59 PM · upgrading

Unity 5.6 Api updater failing

Hi, I'm trying to port my project to 5.6, however the API updater alaws fails (twice) with this error:

APIUpdater encountered some issues and was not able to finish:

 System.ArgumentException: preprocessorSymbols
   at Microsoft.CodeAnalysis.CSharp.CSharpParseOptions..ctor (Microsoft.CodeAnalysis.CSharp.LanguageVersion languageVersion, Microsoft.CodeAnalysis.DocumentationMode documentationMode, Microsoft.CodeAnalysis.SourceCodeKind kind, System.Collections.Generic.IEnumerable`1[T] preprocessorSymbols) [0x00051] in <8d5a2b6695c6475bb1cb5b9a9f9c8dd7>:0 
   at CSharpUpdater.CSharpUpdater.ParseSyntaxTrees (APIUpdater.Framework.Core.SourceFile[] inputs, System.Collections.Generic.IEnumerable`1[T] defines) [0x0000e] in <8c197c80297a49cfb36313b1aba6e4f7>:0 
   at CSharpUpdater.CSharpUpdater.RunUpdater (APIUpdater.Framework.Core.SourceFile[] inputs, System.Collections.Generic.IEnumerable`1[T] defines, System.Collections.Generic.IEnumerable`1[T] references) [0x00013] in <8c197c80297a49cfb36313b1aba6e4f7>:0 
   at APIUpdater.Framework.Core.APIUpdaterBase.Update (APIUpdater.Framework.Core.SourceFile[] inputs, System.Collections.Generic.IEnumerable`1[T] defines, System.Collections.Generic.IEnumerable`1[T] references) [0x0002a] in <1acc70da50134acf8c1ee45d15211558>:0 
   at ScriptUpdater.Program.UpdateLanguage (APIUpdater.Framework.Core.IScriptUpdater updater, APIUpdater.Framework.Configuration.CompilerResponseFile responseFile, System.String unityDataPath, System.String outputPath) [0x000ae] in <40723fc79b19465ab3f8e6a83b755955>:0 
   at ScriptUpdater.Program.Main (System.String[] args) [0x000d5] in <40723fc79b19465ab3f8e6a83b755955>:0 

Does anyone know what this is about? Any hint is appreciated...

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

3 Replies

  • Sort: 
avatar image
5

Answer by Binbag42 · Apr 07, 2017 at 11:11 PM

I had a similar error going from 5.5 to 5.6 After looking at Unity documentation Using the Automatic API Updater I restarted Unity this time saying No to running automatic APIUpdater. That gave me a chance to actually see what compile errors I had and fix them manually. For information the errors were on UnityEditor.PlayerSettings.bundleIdentifier being obsolete and needed to be replaced by UnityEditor.PlayerSettings.applicationIdentifier

I hope this helps.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image wbknox · Apr 12, 2017 at 04:48 PM 0
Share

I fixed my API Updater issues with similar replacements of Application.bundleIdentifier ---> Application.Identifier, which was identified when I ran "Build All" in $$anonymous$$onoDevelop.

avatar image
2

Answer by tamerobots · May 22, 2017 at 07:34 AM

I had a similar problem with the API Updater throwing an unhelpful (i.e. not exact enough) error message. Someone on this forum post: https://forum.unity3d.com/threads/unity-5-6-apiupdater-encountered-some-issues-and-was-not-able-to-finish.464240/ had the same problem.

I followed their advice:

I ran the updater, then searched the editor log for "upgradable" and manually fixed the issues.

To do this, first open the console window (from the main Unity editor, enter Ctrl+Shift+C) then click the tiny hamburger icon at the top right of the console window, then click 'Open Editor Log' and you can search for 'upgradable' in that text file, to find and fix the errors.

Hope this helps someone.

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image nickfourtimes · Jun 21, 2017 at 05:11 PM 0
Share

This worked for me too, thanks for passing along the tip!

avatar image jd8386 · Nov 18, 2020 at 06:50 PM 0
Share

Thanks for this! Also had the same issue and this worked.

avatar image
0

Answer by Studiomaurer · Jun 23, 2017 at 04:39 PM

Obviously, I should habe read the documentation.... It seems that the problems were oudated calls from the Vuforia .dll (which I can't change) It is working anyways though, just have to deny the automatic update when I open the project. Thanks, that little tip was helpful though.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Follow this Question

Answers Answers and Comments

8 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Upgrading Problems 0 Answers

How to upgrade all prefabs to a newer version of Unity? 0 Answers

To Update my game after release?? 0 Answers

Blender could not convert the .blend file to fbx file Unity 2019.1.0 9 Answers

how to upgrade from 5.0.1 to 5.1.1 without downloading 1.5GB 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges