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Question by
Frozzzzen · Jul 20, 2017 at 05:06 PM ·
scripting problem
Platformer2DUserControl.cs is causing lags
The Script below is causing alot of lags and I cant figure out why. Does Anyone know what the problem is?
using UnityEngine; using UnitySampleAssets.CrossPlatformInput;
namespace UnitySampleAssets._2D
{
[RequireComponent(typeof(PlatformerCharacter2D))]
public class Platformer2DUserControl : MonoBehaviour
{
private PlatformerCharacter2D character;
private bool jump;
private void Awake()
{
character = GetComponent<PlatformerCharacter2D>();
}
private void Update()
{
if (!jump)
// Read the jump input in Update so button presses aren't missed.
jump = CrossPlatformInputManager.GetButtonDown("Jump");
}
private void FixedUpdate()
{
// Read the inputs.
bool crouch = Input.GetKey(KeyCode.LeftControl);
float h = CrossPlatformInputManager.GetAxis("Horizontal");
// Pass all parameters to the character control script.
character.Move(h, crouch, jump);
jump = false;
}
}
}
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