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Question by DaniArkadia · Feb 16, 2021 at 03:24 PM · animatoranimator controllerweaponchanging

What's the best practice for setting up different character animations for different weapons?

I have a character who can wield different weapons, and for each weapon I have separate animations, I don't want to just keep adding to the current animation controller because I know there's got to be a cleaner way. Here are some options I've thought about.

  • AnimatorOverrideController (But some weapons might need
    different states and transitions
    potentially and I don't want to box
    myself in like that.)

  • Animator Layers (But I'm not sure if this kind of thing is the intended purpose as I don't have any experience with these next.

Any advice on how you guys set up this kind of thing would be appreciated.

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