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What's the best practice for setting up different character animations for different weapons?
I have a character who can wield different weapons, and for each weapon I have separate animations, I don't want to just keep adding to the current animation controller because I know there's got to be a cleaner way. Here are some options I've thought about.
AnimatorOverrideController (But some weapons might need
different states and transitions
potentially and I don't want to box
myself in like that.)Animator Layers (But I'm not sure if this kind of thing is the intended purpose as I don't have any experience with these next.
Any advice on how you guys set up this kind of thing would be appreciated.
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