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Question by coolblue2000 · Jun 26, 2015 at 08:26 PM · unity5

Ignore 2D physics collisions

I am using Unity 5 and I want to detect collisions between my player and the floor but I do not want physics to stop the rigid body passing over the floor. How do I do this?

Basically I want my player object to know what type of floor it is on but I obviously still want to walk over the floor.

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Answer by AYatsko · Jun 27, 2015 at 10:50 AM

You could add a layer for each type of floor and test what layer the player's collider is touching.

 public LayerMask lava;
 public LayerMask grass;
 
 private CircleCollider2D feet;
 
 void Start(){
   feet = GetComponent<CircleCollider2D>();
 }
 
 void Update(){
   if (feet.isTouchingLayers(lava))
     death...
 
   if (feet.isTouchingLayers(grass))
     that's ok
 }
 
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