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Shadow is passing through wall when using mixed directional light.
Hi, I'm working on a scene with a directional light with the baking set to mixed.
The scene is mostly static but has a few dynamic items such as doors, the problem I keep having is that the real time shadow isn't blending with the baked shadow, and isn't being blocked by the static objects.
The objects all use the the new Unity 5 normal shader, they're all set to receive and cast shadows. I can disable them by turning all the static casters off or setting the shadow strenght to 0, but I'd prefer to have some real time shadows in the scene.
examples:
I've rebaked everything manually after setting the strength to .4, this got rid of most of the shadows. But they are still visible As you can see here, the second picture has the door removed from the frame, leaving the shadow of the frame and removing the beam in the middle. If I mess with the shadow strength its very apparent the shadow is still there, and the bigger the difference the farther away they show.
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