Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by DjScribblez28 · Mar 26, 2014 at 11:38 PM · runningtap

Keep tapping button to do certain action

I'm using the first person controller and i have a running script and everything but how do i make it so whenever i am tapping W i run, Like the game receiver. #pragma strict

 var walkSpeed: float = 7; // regular speed
 var crchSpeed: float = 3; // crouching speed
 var runSpeed: float = 20; // run speed
  
 private var chMotor: CharacterMotor;
 private var ch: CharacterController;
 private var tr: Transform;
 private var height: float; // initial height
  
 public var slideSpeed: float = 20; // slide speed
 private var isSliding : boolean = false;
 private var slideForward : Vector3; // direction of slide
 private var slideTimer : float = 0.0;
 public var slideTimerMax : float = 2.5; // time while sliding
  
 function Start()
 {
     chMotor = GetComponent(CharacterMotor);
     tr = transform;
     ch = GetComponent(CharacterController);
     height = ch.height;
 }
  
 function Update()
 {
     var h = height;
     var speed = walkSpeed;
  
     // - run and crouch -  
     if (ch.isGrounded && Input.GetKey("left shift") || Input.GetKey("right shift")) // press Shift to run
     {
        speed = runSpeed;
     }
     if (Input.GetKey("c")) // press C to crouch
     {
        h = 0.5 * height;
        speed = crchSpeed; // slow down when crouching
     }  
  
     // - slide -   
     if (Input.GetKeyDown("f") && !isSliding) // press F to slide
     {
        slideTimer = 0.0; // start timer
        isSliding = true;
        slideForward = tr.forward;
     }
     if (isSliding)
     {
        h = 0.5 * height; // height is crouch height
        speed = slideSpeed; // speed is slide speed
        chMotor.movement.velocity = slideForward * speed;
  
        slideTimer += Time.deltaTime;
        if (slideTimer > slideTimerMax)
        {
          isSliding = false;
        }
     }  
  
     // - apply movement modifiers -    
     chMotor.movement.maxForwardSpeed = speed; // set max speed
     var lastHeight = ch.height; // crouch/stand up smoothly 
     ch.height = Mathf.Lerp(ch.height, h, 5 * Time.deltaTime);
     tr.position.y += (ch.height - lastHeight) / 2; // fix vertical position
     
     }


That is the code i am using. Also if someone can give me a link that teaches Javascript/Unityscript and/or C# without all the i'm going to show you how to start up unity and end the video in 2 minutes, that would help me out alot

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image getyour411 · Mar 26, 2014 at 11:39 PM 0
Share

Re: tuts

https://unity3d.com/learn/tutorials/modules/beginner/scripting

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

20 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

The name 'Joystick' does not denote a valid type ('not found') 2 Answers

Can someone help me fix my Javascript for Flickering Light? 6 Answers

Material doesn't have a color property '_Color' 4 Answers

Setting Scroll View Width GUILayout 1 Answer

Completing my run scipt. 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges