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Question by Kreuzritter55 · May 01, 2021 at 11:52 AM · coroutinelerp

Crouch Lerp Coroutine Problems

Hi, In my character controller I wanted to lerp the camera transform and Used a Coroutine to do so. The first crouch works Like it should but as soon as I try to stand up, at first it lerps to the normal position but directly after that it Lerps back to the Crouch Transform. I already tried using 2 separate Coroutines for crouch and Standup but with the same Result.

     public IEnumerator LerpCrouch(Vector3 NormalPos, Vector3 CrouchPos, float duration)
     {
         if (isChangingPosition)
             yield break;
 
         isChangingPosition = true;
 
         float time = 0;
 
         while (time < duration)
         {
             if (isCrouching)
             {
                 transform.position = Vector3.Lerp(CrouchPos, NormalPos, time / duration);
                 time += Time.deltaTime;
             }else
             if (!isCrouching)
             {
                 transform.position = Vector3.Lerp(NormalPos, CrouchPos, time / duration);
                 time += Time.deltaTime;
             }
 
             yield return null;
         }
 
         if (isCrouching)
         {
             isCrouching = false;
             transform.position = NormalPos;
         }
 
         if (!isCrouching)
         {
             isCrouching = true;
             transform.position = CrouchPos;
         }
 
         isChangingPosition = false;
 
         yield return null;
     }

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