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Question by braydon97 · Jul 17, 2016 at 08:29 PM · c#unity 5unity5programmingif-statements

How do I Open/Close my option menu with one key C#

I wan't to be able to toggle on/off a option menu in my game And i'm confused on how to do that, I figured out how to open it but I don't know how to close it with the same key.

 public Canvas IngameOption;

 // Use this for initialization
 void Start () {

     IngameOption = IngameOption.GetComponent<Canvas>();

     IngameOption.enabled = false;

 }
 
 // Update is called once per frame
 void Update () {
     if (Input.GetKeyDown("escape"))
     {
         IngameOption.enabled = true;
     }    
 }

}

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Answer by TBruce · Jul 17, 2016 at 08:38 PM

It can be done like this

 public Canvas IngameOption;
 private bool menuEnabled = false; // call this whatever you want
 
 // Use this for initialization
 void Start ()
 {
     IngameOption = IngameOption.GetComponent<Canvas>();
     menuEnabled = false;
     IngameOption.enabled = menuEnabled;
 }
 
 // Update is called once per frame
 void Update ()
 {
     if (Input.GetKeyDown("escape"))
     {
         menuEnabled = !menuEnabled;
         IngameOption.enabled = menuEnabled;
     }    
 }
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avatar image braydon97 · Jul 17, 2016 at 10:30 PM 0
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I added in the code and it says that "menuEnabled" does not exist in the current context any ideas of why that would be?

avatar image Padalino · Jul 17, 2016 at 10:32 PM 0
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Try specifying the type of variable: public bool menuEnabled = false;

avatar image braydon97 Padalino · Jul 17, 2016 at 10:36 PM 0
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derp, that worked thanks im still bad at this lol

avatar image Whiteleaf · Jul 17, 2016 at 10:56 PM 0
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This works however it's better if you use IngameOption.enabled = !IngameOption.enabled, it's the same thing but more efficient and less work.

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