Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by AverageCoder · Apr 02, 2017 at 09:25 PM · c#unity 5gameobjectparentboolean

Help needed on c# code which all of you will find basic apart from me

I am trying to make a gameobject (swordp) become a child of another gameobject (RightArm) if a bool in the animator parameter is true. I have tried but I am not sure what is wrong with the code here it is using System.Collections; using System.Collections.Generic; using UnityEngine;

 public class Sword_Parent : MonoBehaviour {
     Animator anim;
     public GameObject swordp;
     public void SetParent (GameObject RightArm);
     void Awake () {
         anim = GetComponent <Animator> ();
     }
     void Update () {
         var sword = anim.GetBool("sword_is_on");
         if (sword == true)
             swordp.transform.parent = RightArm.tranform;
         if (sword == false)
             
         
         }
 }

alt text

code-pic.png (36.1 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by Hellium · Apr 02, 2017 at 09:29 PM

What you need to do is the following :

 public class Sword_Parent : MonoBehaviour {
      // Drag & Drop the Sword Gameobject in the inspector
      public Transform Swordp;

      // Drag & Drop the Transform of the right arm in the inspector
      public Transform RightArm ;
 
      Animator anim;
 
      void Awake () {
          anim = GetComponent <Animator> ();
      }
      void Update () {
          bool sword = anim.GetBool("sword_is_on");
          if (sword)
              Swordp.SetParent( RightArm ) ;
      }
  }
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

7 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Calling an Audio Source on one game object from a script on another game object..? 1 Answer

"Center On Children" programmatically 1 Answer

Moving player to generated position 2 Answers

transform.SetParent(null); Not Working 1 Answer

Can one specify the parent of a gameobject in an array? 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges