Question by
Deeeds · Oct 01, 2019 at 12:02 PM ·
physicsrigidbody2dphysics2djointsconstraints
Physics2D, impersonate old RigidBody2D "Freeze Position" How?
Up until 2019.2.6, the RigidBody2D had a feature called "Freeze Position" that was a bit... sloppy.
I was relying on that slop.
Now that it's a truly fixed position FixedPosition, it's not doing what I want.
How do I exactly replicate the manner in which it was previously "freezing" the position of RigidBodies?
Comment
Answer by Deeeds · Oct 02, 2019 at 07:06 AM
This is not exactly the same, but it's close to how Freeze Position in XY used to work:
screen-shot-2019-10-02-at-23028-am.png
(55.4 kB)