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Question by Mako-Infused · Apr 15, 2018 at 06:06 PM · guieditor-scriptingscriptableobjecticonpreview

Override Asset Preview Thumbnail

I'm looking for a way to change the icon which is currently visible for an asset on the Object Picker field.

I've created a CustomEditor for my class and overridden the "RenderStaticPreview" method, which does change the icon in the project view: alt text

However, the thumbnail on the object picker is still displaying the default value: alt text

Is this a bug, or is there another method which handles the drawing of the thumbnail?

Update: It appears this issue also occurs in the project view when the slider is used to shrink the icon to the smallest size. At this point the "RenderStaticPreview" method doesn't receive a callback either.

objectpicker.png (4.1 kB)
projectview.png (7.4 kB)
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avatar image sparkcloud · Apr 15, 2018 at 09:01 PM 0
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From watching a better programmer review the source code, it appears an entirely different method is called when it has to render the icon size below a certain threshold in the project view. (the 16x16 icon) so it'll alternate from unity's default icon to the custom icon when scrubbing between the icon sizes with the editor's scrollbar.

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Answer by duongquangnam · Aug 03, 2018 at 04:04 PM

Hi. @Mako-Infused. You can write CustomEditor for this ScriptableObject and override function RenderStaticPreview. It returns Texture2D. https://answers.unity.com/questions/1003710/how-to-use-renderstaticpreview-with-a-user-defined.html

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avatar image Mako-Infused · Aug 03, 2018 at 07:24 PM 0
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Yes, I had mentioned this method in my question, however the issue here is the inconsistency of that methods implementation. I'm looking for another way to do this, but thanks.

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